Showing posts with label beta map. Show all posts
Showing posts with label beta map. Show all posts

Tuesday, January 14, 2014

Still Alive

This might be late but.. happy new year! First of all I would like to apologize for missing all of sudden and let the blog die without any post progressing anymore. I'm still alive, obviously, I (just) haven't dead yet. Well, alot of personal things happen and been on ups and down recently, that's why I decided to went off for awhile and having "me time" to think about stuff.

It's been so long that I didn't open up the blog and quite surprise that actually there's 600+ pending comments (including bots spams) and yes, I have read them one by one when I was open the blog again after been a long time. I've also got alot of inbox on my secondary email: andreariona@yahoo.com which I haven't check it since like last august, so my apologize if you was emailed me there and I haven't reply. I just rarely open that secondary email of mine though, my primary e-mail name is.. kinda awkward actually since I was made it long ago when I was still on mid school so I didn't share my primary one. But if you felt like to ask me something directly, you can always ask me on my personal twitter since I'm checking it occasionally or leave the comments on my blog here.

Fairy Tail: Battle of Magic - The Magic (Still) Continuous On!
Most of the pending comments I've got was ask about Fairy Tail: Battle of Magic project, I'd like to announce to that project is back again after a year of hiatus. Actually I was still made some progress up until december last year about the project and secretly developing the guys from Grimoire Heart as a secret playable character (beside Meredy and Ultear that I have announced May last year before). Perhaps these Tenrou Arc characters has already out dated since it's already like a year passed eversince the original event.


Secret Project: A New Year Gift
If you visiting Hive Workshop or following me on twitter, you probably already know about this project I'm developing in recently, World of Warcraft: Heroes Return, perhaps more likely an experimental project of my curiousness that I'm unable to achieve on my previous Dota 2: Open Role Playing Game map so I made another fanmade experiment with another title. World of Warcraft: Heroes Return is a total conversion Multiplayer Open Role Playing Game (yes, WoW map in multiplayer!) that inspired from original World of Warcraft franchise that developed by Blizzard. I'm trying to made 1st ever WoW total conversion in multiplayer ORPG version as I haven't seen any. My aim on this project is to create a simple yet fancy and fun gameplay with eye catching fantasy-like terrain and effect that able to made the players has a World of Warcraft feeling when playing the game. As an ORPG, the project is designed to be played by multiplayer in order to experience a better result playing the game (especially for ORPG fans).

Terrain Art
Instead of medievalist one, I'd go for a fantasy theme kind of terrain for the project. Some cracked area terrain on this project is inspired from World of Warcraft: Cataclysm patch when there's a crack on land filled with magma deep in caused by Deathwing. Check out some sneak peek screenshot of early development:

Sneak Peek #1
Sneak Peek #2
These terrain design are still temporary and will be change and improved from time to time as the project progressing by.

Enemies
There's three type of enemies on the map: Normal, Elite and Boss which is carefully developed and has their own attributes and abilities to made the battle challenging instead of total hack and slash on a battle. Normal and Elite type creeps can be found around world map and will respawn each time you kill them. Meanwhile Boss can only be found exclusivelly on a dungeon and require a teamwork with other players of your team in order to bring it down due to Boss type creeps aren't designed to be battled solo. Boss doesn't spawn when they died so player only able to beat them once per game. Curious about the Bosses and their lair looks like? Check out these sneak peek!

#1 Ajzol-Nerub: Lair of Fallen King (Early Terrain Concept)
#2 Molten Core: Lair of Firelord (Early Terrain Concept)

Demo Release
I have release a test version, feel free to try it out, have checked it multiplayer and worked fine, so I know it wouldn't be like my previous Dota 2: ORPG map last time. You can follow the project development on Hive Workshop  also I made the thread on MODDB as well hopefully for larger feedback and audience to made the progress on the project better.

Tuesday, October 23, 2012

Dota 2: Open Role Playing Game


Introduction
Dota 2: Open Role Playing Game is a Warcraft III map that I developed for fun. Perhaps this may sound absurd, but I got a random idea to develop Dota 2 in orpg version, I thought of typical but fun gameplay with fancy graphic. I'm making this map as a fanmade of the original game Dota 2 that developed by IceFrog and Valve, no copyright infringement intended. DotA itself is stand for Defense of the Ancient. This quick development of alpha release is just for testing purpose. Any feedback to improve the project is really appreciated.

Current Available Hero
Only few hero currently are available, I pick the role that does suit for generic orpg that you usually played in this early release. And of course, more Hero will be available in the future release!

Sven, Rogue Knight
Sven is the bastard son of a Vigil Knight, born of a Pallid Meranth, raised in the Shadeshore Ruins. With his father executed for violating the Vigil Codex, and his mother shunned by her wild race, Sven believes that honor is to be found in no social order--but only in himself. After tending his mother through a lingering death, he offered himself as a novice to the Vigil Knights, never revealing his identity.

Hero Type: Strength

Lyralei, Windrunner
The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windrunner, Lyralei's family was killed in a storm on the night of her birth--their house blown down by the gale, contents scattered to the winds. Windrunner fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back.

Hero Type: Agility

Rylai Crestfal, Crystal Maiden
Born in a temperate realm, raised with her fiery older sister Lina, Rylai the Crystal Maiden soon found that her innate elemental affinity to ice created trouble for all those around her. Rylai found herself banished to the cold northern realm of Icewrack, where she was taken in by an Ice Wizard who had carved himself a hermitage at the crown of the Blueheart Glacier.

Hero Type: Intelligence

Purist Thunderwrath, Omniknight
Purist Thunderwrath was a hard-fighting, road-worn, deeply committed knight, sworn to the order in which he had grown up as squire to elder knights of great reputation. He had spent his entire life in the service of the Omniscience, the All Seeing One. There can be no question that the glorious powers that imbue him, and give his companions such strength in battle, are real beyond any doubt.

Hero Type: Strength




System Feature
Currently only few. At the moment, I'm not intend to include something that need a long time to finish such as fullscreen inventory system - since I intend to make a quick development for this early alpha release, so people able to test it by themselves. but in the future, I probably will include more advance systems, at least before version 1.0 is out which is not either alpha or beta. Fancy and advance hero pick system is implied in the project for this early alpha release, since I'm not really interested on typical tavern pick for this map.

Alliance
Each player is started in the game as enemies, so expect PvP battleground when player out from city (player get invulnerability while staying in the city). But don't panic, if you desire, you can make alliance with other player as well (Check F9 in the game for more info and command).

Screenshots
4 recent ingame screenshots for this early alpha release. I black masked the minimap to avoiding the early map spoiler. World of Warcraft is actually what inspire me on the Terrain.



Download
Since I'll be busy from this week forward, I've decided to release an alpha version of this map so at least people able to test the map. This early alpha release is developed around 2 weeks of my october boredom, taking a break from developing my huge fanmade project Fairy Tail: Battle of Magic.


Please note that this version is for testing purpose and far from final version. More content will be coming in the future! Download the 1st early alpha release here.
Current Map Size is around 3.6 MB.

Note: Added quick update version 0.1b with multiplayer issue fixed.

Wednesday, May 4, 2011

Digimon World: Revolution


Digimon World: Revolution is an ORPG map for Warcraft III: Frozen Throne. ORPG mean that you can do whatever you want, even hunting other players - which is recommended in order to keep the whole thing more exciting.

Playable Digimon
- Agumon (Available)
- Veemon (Available, need secret code to pick)
- Guilmon (Available, need secret code to pick)
- Biyomon (Available)
- Palmon (Available)
- Tentomon (Available)
- Demi Devimon (Available, need secret code to pick)
- Betamon (Not ready)
- Snow Agumon (Not ready)
- Lopmon (Not implemented yet)
- Terriermon (Not implemented yet)
- Renamon (Not implemented yet)

Area
- Digital Factory
- Rainy Forest
- Crimson Nirvana
- Tropical Jungle
- Freezeland
- Lost Uthopia
- Forest of Oracle
- Decode Ruin (Dungeon)
- Crystal Cavern (Dungeon)
- Tomb of the Fallen Warriors (Dungeon)
- Alpha Factory (Dungeon)
- Unknown Area (Exclusive Boss Dungeon)

Choose Digimon
You can pick and choose your digimon by typing their picking code which they said whenever you click them on Andromon's Laboratory (Picking Area).
example: type BurningAgumon for choosing Agumon.

Digivolve
- There are 4 phase of digimon's evolution in this map: Rookie, Champion, Ultimate and Mega.
- You can digivolve or morph your digimon into it's next level whenever your have complete it's requirement level.
- Each time your digimon have digivolve to it's next stage, it's not only their appearance who did change, but their power, status, spell % damage as well. It has % multiplied.
- Digivolve level requirements:
Champion: Digivolve from level 20 Rookie.
Ultimate: Digivolve from level 40 Champion.
Mega: Digivolve from level 60 Ultimate.

Preview Screenshot

Preview #1
Preview #2
Preview #3
Preview #4
Preview #5
Preview #6
Preview #7

Download the latest early BETA version map with Full Quality Models here: Click Me!
(latest update on May 4th, 2011)

Check This Post for 2015 Total Conversion Remake

Thursday, November 25, 2010

Dissidia Final Fantasy: Heroes of the Times


Dissidia Final Fantasy: Heroes of the Times is a Hero Arena map for Warcraft III: Frozen Throne. The game features characters from different Final Fantasy games and centers on a great conflict between Cosmos, goddess of harmony, and Chaos, the god of discord. The two summon multiple warriors to fight for their sides in their thirteenth war.

The map featured classic, quick paced Hero Arena playstyle with various voice clips each time your character using their abilities. As a team battle arena, you need to score points into certain number in order to win the game. AI is featured, so it's possible for you to play against computer.

Playable Characters
There are over 16 memorable characters from final fantasy franchise available to play, as well as 1 secret character to unlock. Play as the hero, or the villain from famous final fantasy franchise!
Warriors of Cosmos: Firion (FF II), Cecil (FF IV), Terra (FF VI), Cloud (FF VII), Squall (FF VIII), Zidane (FF IX) and Tidus (FF X)
Warriors of Chaos: Garland (FF I), Cloud of Darkness (FF III), Exdeath (FF V), Kefka (FF IV), Sephiroth (FF VII), Ultimecia (FF VIII), Kuja (FF IX), Jecht (FF X) and Gabranth (FF XII)

Arena Dungeon
To reduce boredom and make the game more enjoyable, player can also explore huge-optional dungeon area named Dimensional Castle of the Rift, inspired from final dungeon in original Final Fantasy V with it's original bosses Demons of the Rift included. 3 of them is available to be summoned into arena and fight as an arena boss, while the others are can be found inside the castle.

At the end of the Rift dungeon, you'll find a portal that acces to The Edge of Madness: A place where Chaos and it's manikins forces lies (with over 5 manikin from warrior of chaos). There is also another optional boss if Chaos doesn't challenging enough for you to defeat - it's Shinryu with his deadly Atomic Bomb signature attack! His lair could be acces on upper portal on the arena.

Preview Screenshot (Old and New)

Preview #1
Preview #2
Preview #3
Preview #4
Preview #5
Preview #6
Preview #7
Preview #8
Preview #9
Preview #10


Latest Version
This map is still on BETA version and still far from finish, so I believe there is still many bugs, flaws and imbalance on this map. Any suggestion or idea to make this map more interesting to play would be appreciated.


Download the latest EX Edition
version here: Click Me!