Saturday, May 24, 2014

World of Warcraft: Battle of Azeroth

Second title I've released from World of Warcraft total conversion project series of mine, it is an experimental mix between ORPG + Hero Arena with class change feature. Play as Human Alliance or Orcish Horde. Join the fiercing fight between the iconic two faction from World of Warcraft! Your goal is to defeat 3 faction leaders of opposing side in order to win the game.

Changeable Classes
You start the game as either basic melee or spell caster class that available: Warrior and Scholar for Human Alliance or Barbarian and Magi for Orcish Horde, and can change further into Advance Class when you reach level 15. Here is the current classes model mesh preview. Classes concepts might be change as the update progressing by.

Human Alliance: Current Mesh Usage
Orcish Horde: Current Mesh Usage

Alliance and Horde Classes Tree
♦ Total Conversion Materials from WoW
All materials has re-created, poly reduced, geomerged and edited by myself for the project usage purpose and finest size.

♦ A Fantasy-Themed, Detailed Terrain
Featuring Stormwind and Orgrimmar as 2 great faction stronghold - With Elwynn Forest and Durotar as both faction respective leveling zone.

♦ Limited and Upgradeable Items
Like in RPG element, Player can only carry 1 type of equipment, all items are upgradeable up to level 5 by Ore which you can bought on blacksmith! Backpack feature is also available on the map incase you're out of inventory.

♦ Changeable Class
Be a heavy damage dealer like Orc Berserker, or a caster with cursing magic like Orc Warlock! Total of 16 (8 for Alliance and 8 for Horde) Advance Class variety of specializations which you can access when you reach level 15.

♦ Custom Attachments
A fancy weapon and shield attachments from WoW itself to enchant your looks - with lowpoly revised for smaller size.

♦ Interactive NPC
Communicate with NPC for blab, game info and some trivia about some iconic names from Human Alliance and Orcish Horde faction. Some notable names from both faction are coming as cameos as well. Some NPCs are also providing quests to helping you level up faster.

♦ And More!

Screenshots Preview
The terrain featuring Stormwind City with Elwynn Forest as leveling sector for Alliance, and Orgrimmar (made Orgrimmar City Concept into "machinery looks" sort-of for certain reasons) with Durotar as leveling sector for Orcish Horde. Here are some first impression in-game screenshots. Terrain layout concepts might be change as the update progressing by.

First Impression: Play as Human Alliance #1
First Impression: Play as Human Alliance #2
First Impression: Play as Orcish Horde #1
First Impression: Play as Orcish Horde #2

Current Cover
World of Warcraft: Battle of Azeroth latest version 0.7 update released on July 23th, 2014 with these following changelogs. You can also visit the main page and download the project on Hive Workshop as well.

Latest Version Release Date: July 23rd, 2014
Current Map Size: 4,3 MB


  1. So Fairy Tail project is stopped?

    1. hello, Fairy Tail project actually was moved into Unity.

    2. Please don't stop Fairy tail, i'm very love it . keep going

    3. Please don't stop Fairy Tail, I love it, keep going .

    4. Well, Okay then. I just hope you get to finish the projects you hosted for us =)

  2. Gogo this is a good project! if you can put druid its cool class xD

    1. Druid are basically Night Elf class. So I'm pass to include it on this project. ;)

  3. semua map buatan kmu keren2,, gada bosen2 nya dimainin sama temen2 xD

  4. semua map2 buatan kmu keren2, gada bosen2 nya dimainin sama temen2 xD
    sukses ya

  5. nice!!!have been waiting the Ft map please finish it as soon as possible :)
    if can post some new update
    -loyal fan :D

  6. I dind't understand it, is the Fairy Tail Project dead or not?
    If it is it would be very sad because it is a very goog idea ^^

  7. what is the Code to play With Varyan or Hellscream?Can you please tell me

  8. Dark knight Blood skill Dreadful Presence makes enemies attack + instead of -

  9. Dark knight shadow skill presence also makes enemy atk increase not decrease as stated

  10. Thanks for the reports, I'll fix them soon.