Wednesday, July 23, 2014

World of Warcraft: Clash of Legends


Third title I've released from World of Warcraft total conversion project series of mine. It is a fun-to-play classic Hero Arena play-style featured with memorable characters from World of Warcraft franchise. Play as Team Alliance or Team Horde and join the battle conflict between two great faction on Team Battle Mode, or even team up between the two faction and try Boss Mode; challenging the mighty Lich King himself which made some people rage quit! Mediocre AI included, enough to keep you entertain the whole game.

Available Lore Characters
Currently over 10 playable characters from the oldschool Paladin Arthas Menethil into the most recent "corrupted looks" of once, kindly sorceress Jaina Proudmoore. Including filler yet cool characters from lore that nobody cares about: Teron Gorefiend and Dranosh Saurfang!

Garrosh Hellscream
Garrosh Hellscream
Garrosh Hellscream, son of Grom Hellscream and former chieftain of the Warsong clan, is the former Warchief of the Horde. With the reopening of the Dark Portal, Garrosh was invited into the Horde by Thrall himself, quickly advancing to the position of personal adviser of the Warchief.

Specialization Abilities
Bloodthrist, Wildstrike, Hellscream's Warsong and Bladestorm

Base Abilities
Annihilate and Battle Shout



Kael'thas Sunstrider
Kael'thas Sunstrider
Kael'thas Sunstrider was a senior member of the Kirin Tor and the Prince of Quel'Thalas, the last of the Sunstrider dynasty. After the fall of Quel'Thalas, he led what remained of his people in the service of the Alliance. Striving to placate his people's addiction to magic, he later covertly allied with Illidan Stormrage and the Burning Legion.

Specialization Abilities
Combustion, Flame Strike, Scorch and Inferno Blast

Base Abilities
Fire Blast and Absorb Mana


Teron Gorefiend
Teron Gorefiend
In life, Teron Gorefiend was one of Gul'dan's acolytes. In death, he became the first of the necromantic terrors that became known as death knights — the warriors promised by Gul'dan to appease Orgrim Doomhammer and combat the human mages' powerful magic.

Specialization Abilities
Necrotic Strike, Death Coil, Vampiric Blood and Shadow of the Death

Base Abilities
Crushing Shadow and Anti-Magic Shell



Lor'themar Teron
Lor'themar Theron
Lor'themar Theron is the Regent Lord of Quel'Thalas, and was the leader of the blood elves of Azeroth in the absence of Prince Kael'thas Sunstrider. After Kael'thas' betrayal and eventual death, Lor'themar has become the sole leader of his people and seeks to lead them to a brighter future.

Specialization Abilities
Devastate, Shield Slam, Demoralizing Shout and Impending Victory

Base Abilities
Execute and Battle Shout



Dranosh Saurfang
Dranosh Saurfang
Dranosh Saurfang, often called Saurfang the Younger, was the son of Varok Saurfang and nephew of Broxigar the Red. His mother's identity is not known. Dranosh was very much like his father and uncle, a fierce warrior to the end. After he fell to Frostmourne at the Battle of Wrathgate, he was raised in undead by the Lich King.

Specialization Abilities
Frost Strike, Remorseless Winter, Killing Machine and Obliterate

Base Abilities
Howling Blast and Anti Magic-Shield



Arthas Menethil
Arhas Menethil
Arthas Menethil, Crown Prince of Lordaeron and Knight of the Silver Hand, was the son of King Terenas Menethil II and heir to the throne. He was trained as a paladin by Uther the Lightbringer, and had a romantic relationship with the kind sorceress Jaina Proudmoore.

Specialization Abilities
Crusader Strike, Holy Light, Devotion and Daybreak

Base Abilities
Holy Wrath and Divine Shield



Jaina Proudmoore
Jaina Proudmoore
Jaina Proudmoore is the founder and former Lady of Theramore Isle, the Alliance's major port in southern Kalimdor. After the destruction of Theramore, she took leadership of the Kirin Tor. She is also the most powerful human sorceress on Azeroth.

Specialization Abilities
Frost Bolt, Cone of Cold, Frost Armor and Frost Nova

Base Abilities
Shatter and Absorb Mana




Tirion Fordring
Tirion Fordring
Tirion Fordring was one of the first five Knights of the Silver Hand selected by Archbishop Alonsus Faol, and was one of the heroes of the Second War. He later became Lord of Mardenholde Keep in Hearthglen before being stripped of his title and exiled for defending an orc, Eitrigg. He now leads the Argent Crusade, an organization consisting of the old Knights of the Silver Hand and the Argent Dawn, against the Lich King.

Specialization Abilities
Holy Shock, Holy Light, Divine Storm and Exorcism

Base Abilities
Judgement and Divine Shield


Tyrande Whisperwind
Tyrande Whisperwind
Tyrande Whisperwind is the most prominent night elf leader, as the chosen high priestess of the goddess Elune, the former general of the night elf sentinels, and the current head of the Sisterhood of Elune. Together with her lifelong mate, the Archdruid Malfurion Stormrage, she has represented the highest leadership of the night elves since the fall of Queen Azshara and the Highborne caste ten thousand years ago.

Specialization Abilities
Moonbolt, Lunar Blessing, Lunar Guidance and Tears of Elune

Base Abilities
Starsurge and Shadow Meld


Velen
Velen
Velen has been the leader of the draenei people since their flight from Argus 25,000 years before the first orcish invasion of Azeroth. As his title entails, he has been granted the gift of prophecy, and has guided his people as they fled from, and later fought against, the Burning Legion who had ensnared their eredar brethren. He is first among the draenei and is the nemesis (formerly best friend) of Kil'jaeden and Archimonde.

Specialization Abilities
Holy Smite, Circle of Healing, Holy Nova and Prayer of Healing

Base Abilities
Divine Fury and Mana Burn


Screenshots Preview
The terrain featuring arena based-off from a garden-ish version of Stormwind City blended with moon-ish theme of Night Elves. Here are some first impression in-game screenshots. Here are some first impression in-game screenshots. Terrain layout concepts might be change as the update progressing by.

Preview In-Game #1
Preview In-Game #2
Preview In-Game #3
Preview In-Game #4

Current Cover
Download
World of Warcraft: Clash of Legends Latest Version 1.2 update released on December 9th, 2014. You can also visit the project main page on Hive Workshop as well. AI included!

Latest Version Release Date: December 9th, 2014
Current Map Size: 3,9 MB

Saturday, May 24, 2014

World of Warcraft: Battle of Azeroth


Second title I've released from World of Warcraft total conversion project series of mine, it is an experimental mix between ORPG + Hero Arena with class change feature. Play as Human Alliance or Orcish Horde. Join the fiercing fight between the iconic two faction from World of Warcraft! Your goal is to defeat 3 faction leaders of opposing side in order to win the game.

Changeable Classes
You start the game as either basic melee or spell caster class that available: Warrior and Scholar for Human Alliance or Barbarian and Magi for Orcish Horde, and can change further into Advance Class when you reach level 15. Here is the current classes model mesh preview. Classes concepts might be change as the update progressing by.

Human Alliance: Current Mesh Usage
Orcish Horde: Current Mesh Usage


Alliance and Horde Classes Tree
Features
♦ Total Conversion Materials from WoW
All materials has re-created, poly reduced, geomerged and edited by myself for the project usage purpose and finest size.

♦ A Fantasy-Themed, Detailed Terrain
Featuring Stormwind and Orgrimmar as 2 great faction stronghold - With Elwynn Forest and Durotar as both faction respective leveling zone.

♦ Limited and Upgradeable Items
Like in RPG element, Player can only carry 1 type of equipment, all items are upgradeable up to level 5 by Ore which you can bought on blacksmith! Backpack feature is also available on the map incase you're out of inventory.

♦ Changeable Class
Be a heavy damage dealer like Orc Berserker, or a caster with cursing magic like Orc Warlock! Total of 16 (8 for Alliance and 8 for Horde) Advance Class variety of specializations which you can access when you reach level 15.

♦ Custom Attachments
A fancy weapon and shield attachments from WoW itself to enchant your looks - with lowpoly revised for smaller size.

♦ Interactive NPC
Communicate with NPC for blab, game info and some trivia about some iconic names from Human Alliance and Orcish Horde faction. Some notable names from both faction are coming as cameos as well. Some NPCs are also providing quests to helping you level up faster.

♦ And More!

Screenshots Preview
The terrain featuring Stormwind City with Elwynn Forest as leveling sector for Alliance, and Orgrimmar (made Orgrimmar City Concept into "machinery looks" sort-of for certain reasons) with Durotar as leveling sector for Orcish Horde. Here are some first impression in-game screenshots. Terrain layout concepts might be change as the update progressing by.

First Impression: Play as Human Alliance #1
First Impression: Play as Human Alliance #2
First Impression: Play as Orcish Horde #1
First Impression: Play as Orcish Horde #2


Current Cover
Download
World of Warcraft: Battle of Azeroth latest version 0.7 update released on July 23th, 2014 with these following changelogs. You can also visit the main page and download the project on Hive Workshop as well.

Latest Version Release Date: July 23rd, 2014
Current Map Size: 4,3 MB

Wednesday, April 2, 2014

World of Warcraft: Heroes Return


World of Warcraft: Heroes Return is an epic total conversion project that inspired from original World of Warcraft franchise that developed by Blizzard Entertainment. I'm trying to made the 1st ever WoW total conversion in multiplayer ORPG version (as I haven't seen any). As an ORPG, the project is designed to be played by multiplayer in order to experience a better result playing the game. My aim on this project is to create a simple yet fancy and fun gameplay with eye catching fantasy-like terrain and effect that able to made the players has a World of Warcraft feeling when playing the game.

Available Classes
There are currently 12 available classes from original World of Warcraft available, 10 playable classes and 2 iconic characters from Warcraft III history as a secret characters: Arthas Menethil and Grom Hellscream which can be played by entering a secret code that you can get as you play the game further. Play as certain classes from World of Warcraft or as a classic character of legend. You decide your role as the new Heroes of Azeroth! Character model and abilities concept might be changed anytime as the progress updated.

Left to Right: Warrior (Arms), Paladin (Protection), Death Knight (Frost) and Death Knight (Blood)
Left to Right: Rogue (Assasination), Hunter (Survival) and Hunter (Marksmanship)
Left to Right: Mage (Frost), Mage (Fire) and Priest (Holy)
Arthas Menethil (Paladin) and Grom Hellscream (Warrior)


Some attachments in-game
Features
♦ Total Conversion
With most materials (which has been massively poly reduced by myself into the lowest size) imported from World of Warcraft, to make the player experience the World of Warcraft feeling when playing the game!

♦ Cataclysm Themed, Detailed Terrain
Explore the world from a dreamy forest, into a foggy land of the past, with a cracking lava over the lands caused by Deathwing's Wrath previously known as "The Cataclysm".

♦ Interactive NPC
You can interact with each NPC you've meet. From talking blab, listening to a short lore, or even gaining information about some game secrets.

♦ Custom Weapon and Shield Attachment
Bored of unchangeable weapon on previous version? You can change your weapon and shield attachment visual now as your items. More than 30 fancy World of Warcraft weapon and shield attachments with lowpoly revised!

♦ Developed Creeps
Each creeps has their own status differently, as well as their own abilities. Creeps type divided into 4: Normal, Dungeon, Elite and Boss.

♦ Dungeon
No RPG would be complete without a dungeon, dungeon enemies drops more valuable items than non-dungeon enemies. You can go further into depth of dungeon by removing invisible pathing blocker by defeating each Bosses.

♦ Challenging Bosses
Even more challenging and almost not possible if you challenge them alone! But could be possibly swiftly defeated when you fought them with other players.

♦ More Than 200 Items
From common Tier 1 item to a legendary tier 8 item to collect with colored tooltips description, more higher the creeps classification that you kill, more higher the item tier you'll get.

♦ And More!

Terrain Art
Explore the world from a dreamy forest, into a foggy land of the past, with a cracking lava over the lands caused by Deathwing's Wrath previously known as "The Cataclysm". Here are some sneak peek of the current terrain so far. These terrain design might be change and improved from time to time as the project progressing by.

Darkfang Forest - Current Looks
Everafter Forest - Current Looks
Loversdale - Current Looks
Warsong Hills - Current Looks
Seoulia - Current Looks
Molten Core: Lair of the Firelords - Current Looks
Nerubian Kingdom: Lair of the Fallen King - Current Looks


Current Cover
Download
World of Warcraft: Heroes Return version 1.2 released on August 17th, 2014 with these following changelogs. You can also download the project in Hive Workshop and MODDB.


Latest Version Release Date: August 17th, 2014
Current Map Size: 6,7 MB

Tuesday, January 14, 2014

Still Alive

This might be late but.. happy new year! First of all I would like to apologize for missing all of sudden and let the blog die without any post progressing anymore. I'm still alive, obviously, I (just) haven't dead yet. Well, alot of personal things happen and been on ups and down recently, that's why I decided to went off for awhile and having "me time" to think about stuff.

It's been so long that I didn't open up the blog and quite surprise that actually there's 600+ pending comments (including bots spams) and yes, I have read them one by one when I was open the blog again after been a long time. I've also got alot of inbox on my secondary email: andreariona@yahoo.com which I haven't check it since like last august, so my apologize if you was emailed me there and I haven't reply. I just rarely open that secondary email of mine though, my primary e-mail name is.. kinda awkward actually since I was made it long ago when I was still on mid school so I didn't share my primary one. But if you felt like to ask me something directly, you can always ask me on my personal twitter since I'm checking it occasionally or leave the comments on my blog here.

Fairy Tail: Battle of Magic - The Magic (Still) Continuous On!
Most of the pending comments I've got was ask about Fairy Tail: Battle of Magic project, I'd like to announce to that project is back again after a year of hiatus. Actually I was still made some progress up until december last year about the project and secretly developing the guys from Grimoire Heart as a secret playable character (beside Meredy and Ultear that I have announced May last year before). Perhaps these Tenrou Arc characters has already out dated since it's already like a year passed eversince the original event.


Secret Project: A New Year Gift
If you visiting Hive Workshop or following me on twitter, you probably already know about this project I'm developing in recently, World of Warcraft: Heroes Return, perhaps more likely an experimental project of my curiousness that I'm unable to achieve on my previous Dota 2: Open Role Playing Game map so I made another fanmade experiment with another title. World of Warcraft: Heroes Return is a total conversion Multiplayer Open Role Playing Game (yes, WoW map in multiplayer!) that inspired from original World of Warcraft franchise that developed by Blizzard. I'm trying to made 1st ever WoW total conversion in multiplayer ORPG version as I haven't seen any. My aim on this project is to create a simple yet fancy and fun gameplay with eye catching fantasy-like terrain and effect that able to made the players has a World of Warcraft feeling when playing the game. As an ORPG, the project is designed to be played by multiplayer in order to experience a better result playing the game (especially for ORPG fans).

Terrain Art
Instead of medievalist one, I'd go for a fantasy theme kind of terrain for the project. Some cracked area terrain on this project is inspired from World of Warcraft: Cataclysm patch when there's a crack on land filled with magma deep in caused by Deathwing. Check out some sneak peek screenshot of early development:

Sneak Peek #1
Sneak Peek #2
These terrain design are still temporary and will be change and improved from time to time as the project progressing by.

Enemies
There's three type of enemies on the map: Normal, Elite and Boss which is carefully developed and has their own attributes and abilities to made the battle challenging instead of total hack and slash on a battle. Normal and Elite type creeps can be found around world map and will respawn each time you kill them. Meanwhile Boss can only be found exclusivelly on a dungeon and require a teamwork with other players of your team in order to bring it down due to Boss type creeps aren't designed to be battled solo. Boss doesn't spawn when they died so player only able to beat them once per game. Curious about the Bosses and their lair looks like? Check out these sneak peek!

#1 Ajzol-Nerub: Lair of Fallen King (Early Terrain Concept)
#2 Molten Core: Lair of Firelord (Early Terrain Concept)

Demo Release
I have release a test version, feel free to try it out, have checked it multiplayer and worked fine, so I know it wouldn't be like my previous Dota 2: ORPG map last time. You can follow the project development on Hive Workshop  also I made the thread on MODDB as well hopefully for larger feedback and audience to made the progress on the project better.