Saturday, December 10, 2011

Totomaru [Fairy Tail: Battle of Magic]


"A former mage of the Phantom Lord Guild and was formerly one of the Element 4."
— Description

Totomaru is a playable character on Fairy Tail: Battle of Magic, a Fairy Tail fanmade Multiplayer Open Role Playing Game project which I create. Totomaru is confident in his abilities, which sometimes gets the better of him, leading to enemies catching him off-guard when he least expects it.

Character Information
As the member of Element 4 representing fire, Totomaru uses Fire Magic as his primary magic. His magic able to enchant his katana with fire and dealing explosive damage to his enemies.

Character Appearance
Totomaru is a young man with long, two-toned hair of black and white that is tied up into a Japanese-style top knot on the back of his head, with the black portion overlaying the front and left side of his head, leaving the smaller white portion concentrated on the left, with the top knot also having the two separate colors correspondingly. On his face, Totomaru sports a simple marking consisting of three horizontal black bars passing across the ridge of his nose and both cheeks in a linear formation, with the one in the middle being the longest.

Totomaru is garbed in a ninja-like attire consisting of a long, orange reddish gi-like cloth held closed by a black belt, with prominent reddish fur around the collar and with the sides being made of thick fishnet with other, looser fishnet appearing on his forearm, with his robe’s sleeves being rolled up. His attire is completed by a simple shirt appearing from under his gi and a pair of loose black pants tucked inside simple black boots. He also carries around a simple katana strapped to his left hip.

Ability
• Move 1 - Orange Fire
Totomaru creates orange, foul-smelling fire which he throws at the enemy. Dealing damage to a single target enemy.

• Move 2 - Double Slice
Enchant Totomaru's katana with fire and then attacks the target twice. Each hit dealing Totomaru's strength point to a single target enemy.

• Hyper Mode - Blazing Masamune
Release the full potential of Totomaru's katana by enchanting flame magic to his blade. Temporary increase Totomaru's damage rate by 50% and make his attack deal bonus explosive small area of effect damage when on Hyper Mode state.

• Hyper Strike - Phantom Fire
Only available when Hyper Mode is activated. Charging Totomaru's katana with his powerful fire magic and then move forward creating a huge explosion. Dealing damage to a single target enemy based from Totomaru's maximum HP.

Exclusive Additional Abilities
• Additional Ability 1 - Enchant Blade
Temporary increase Totomaru's damage for certain duration by adding fire to his katana.

• Additional Ability 2 - Blade Thrust
Obtained at level 10. Passively give Totomaru a low chance to attack three times to a single target enemy each time Totomaru attack.

• Additional Ability 3 - Dancing Flame
Obtained at level 40. Attack a single target 5 times, remove any buff effect on target enemy.

Totomaru Preview Screenshot


I change his main magic abilities from the previous alpha stage beside Orange Fire. Since he using a katana as his weapon, it inspire me to change his original Rainbow Fire signature magic into a fire magic that can be used to enchant his sword art technique to deal powerful piercing fire magic damage instead of using various kind of colorful flame as his magic. By the way, I've decided to name his Hyper Strike to Phantom Fire to match with his previous guild and his signature element magic, which is Fire.

Model and Arts

— Totomaru Model Cover: Old and New

— Totomaru Previous Alpha Stage Model and Title

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