Showing posts with label remake. Show all posts
Showing posts with label remake. Show all posts

Wednesday, August 15, 2012

From An Ice, Comes A Creature! [Fairy Tail: Battle of Magic]


And so after Totomaru, now I'm also complete a remake over version of Lyon on my Fairy Tail: Battle of Magic fanmade project. As you may already know, he is available as one of the playable character on the game. Since I've got quite alot of free time this week, I would be able to spend more time to updating the project as well as remaking characters from previous alpha stage. By the way, after thinking on some point, I have finally decided what kind of Hyper Mode and Hyper Strike that I should use on him.

Magic Abilities: Ice Make Magic
Lyon Ice Make magic able to create animal familiars made from ice. Since his magic element are based from ice, it has a chance to naturally able to cause freeze effect on enemies that targetted by his magic, the freeze effect making his target unable to move and cast magic for a certain duration. I'm choosing Ice Make: Ape and Ice Make: Snow Tiger as his main magic abilities of choice. His Iced Snow Tiger able to damage enemies on a line target of effect, while his Iced Ape able to slam, and give area of effect damage to targetted area.

Can you hear roar of the frozen one?
Strike of the frozen beast!

I named Lyon Hyper Mode as Sub-Zero Emperor based from his alias on Galuna Island Arc, when he was introduced for the 1st time as a villain who attempt to revive the demon Deliora in hopes of surpassing his teacher Ur (who gave up her life to freeze the demon indefinitely). When in Hyper Mode, Lyon gain extra MP Regen and able to slow down his enemies around him, causing shiver effect on them.

Lyon activating his Hyper Mode, Sub-Zero Emperor is coming!

Lyon Hyper Strike is Ice Make: Snow Dragon, which is summon a huge snow dragon from the ground to attack his enemies on targetted area. Dealing massive damage and freeze enemies on a large target area of effect. I choose snow dragon as his form of Hyper Strike since it's his most powerful looks of creature between his other form of Ice Make magic to pick as a finishing move.

Summoning a gigantic size Snow Dragon

Monday, August 13, 2012

The Manipulator of Flame [Fairy Tail: Battle of Magic]


Totomaru is another complete remake over character that I've done on my Fairy Tail: Battle of Magic fanmade project. I made some slight edit from the previous Totomaru model that I was used on alpha stage. And of course, I also made total make over on his magic abilities from the previous version as well. Since he using a katana as his weapon, it inspire me to change his original Rainbow Fire signature magic into a fire magic that can be used to enchant his sword art technique to deal powerful piercing fire magic damage instead of using various kind of colorful flames as his magic.

Hyper Mode: Blazing Masamune
Totomaru's Hyper Mode is called Blazing Masamune, which enchanting a flame magic to his katana to increase the damage when his Hyper Mode is activated. Actually, I felt like to use the name Masamune for his Hyper Mode because of my own personal interest. lol And also since Masamune itself usually described as a legedary katana with superior beauty and quality. So I've decided to make an original development on him since he is the only character in the game that using katana as his weapon (beside Erza with her samurai requip which I consider to include on her 2nd revision).

Totomaru Hyper Mode Activated!

As for his Hyper Strike, I've decided to name it Phantom Fire to match with his previous guild and his signature element magic, which is Fire. Phantom Fire require to charge his katana first for several seconds and then slash with a powerful blast of explosion, dealing damage based from Totomaru maximum HP.

Can you see what happen? Phantom Fire devour it's target!

By the way, Angel is almost finish, as well as her complete animations that I've done. I can probably post her update this week. I'm currently making revision on previous alpha stage characters as well as trying to animate them completely.

Thursday, August 2, 2012

Brand New Freed and Evergreen Preview [Fairy Tail: Battle of Magic]


This time, I would like to show you guys a sneak peek of Freed and Evergreen new remake over version on my Fairy Tail: Battle of Magic fanmade project. I've change several of their main magics as well as their additional abilities from their previous version on alpha stage and improve the visual looks on their magic and abilities in the game. Oh yeah, Bickslow will also coming soon later and complete the remake over of Fairy Tail's one of the strongest team, Thunder God Tribe. In this update, I also would like to introduce you a new camera system which I'm working on and still experimenting on it.

Magic Abilities: Dark Ericture
Freed using Dark Ericture as his primary magic, allows him to write runes in the air, either with his sword or his own fingers. Such runes depending on what is written will have different effects. Dark Écriture comes in as an extremely useful form of magic with the runes being used ranging from offensive ones.

As a Dark Écriture user, Freed magics is mainly Dark. His Jutsu Shiki has a same use as a trap which can make enemies on target area of effect unable to move out from the Jutsu Shiki barrier for a certain duration whenever it's trigerred. Jutsu Shiki itself can only be set up to maximum of 2 at time. Dark Écriture: Darkness or Dark Écriture: Darkness is still on a choice for his Hyper Mode.


Magic Abilities: Fairy Magic
Evergreen using Fairy Magic as her primary magic, which allows her to produce a peculiar substance from her body, this being thin, light and shiny dust. The dust is shown to possess explosive properties with a relatively small amount of it being capable of producing fierce explosions at the user's will. Larger amounts of this dust Evergreen produces can be shaped into objects of various size, again usable for offense.

Evergreen magics is Light based Fairy Magic which can bombard and stun enemies on target area of effects. I make some visual improvisation of her magic so it doesn't looks like in the actual anime. As for her Hyper Mode, probably Stone Eyes is gonna be moved from her main magic into her Hyper Mode with a temporary effects slowing down enemies near her instead of turn them into stone.

Tuesday, July 3, 2012

Dragon Slayers 1st Generation [Fairy Tail: Battle of Magic]

I'm taking a break from developing characters from Oracion Seis guild for awhile and now revamping stuff from the old version of Natsu, Gajeel and Wendy. Trying to make them visually better, eye-candy with neat effects.

I don't know why but it seems that Dragon's Slayer is not a special magic anymore since recently there is several guys revealed to be the new generation of Dragon Slayer magic user, even those guys from Saber Tooth; Sting and Rogue is considered themselves as the dragon slayers 3rd generation, I hate them. But the 1st generation is definitely the best. However, these are test screenshots of the brand new Dragon's Roar looks for each of them:

Natsu's Fire Dragon's Roar
Wendy's Sky Dragon's Roar
Gajeel's Iron Dragon's Roar

New Feature
Keyboard Movement: As an extra feature on the game, now it's possible to move the characters via keyboard direction button instead of using mouse to move them.

I also remove the circle between character's leg to make the game more like a typical mmorpg and looks more realistic.